Invio - The War Z ROLE-PLAYING SERVER
Our server will be considered the "game-world". The name of this world is Invio. Therefore our version is set in the land of Invio. We have chosen this name because it means "Wasteland" in Latin..
The History of Invio
Before the zombie apocalypse, Invio was formerly the state of Colorado in the United States of America. It was a thriving state, with pockets of communities spread through out the land. Its two biggest cities were Campos and Boulder City. Campos was at the heart of Colorado, a bustling and lively city from which the state was run by the government. While Boulder City was situated further north, and was surrounded by water on all sides.
With reports of a Zombie apocalypse emerging from across the globe, panic started to spread throughout the US. The first signs of the virus appeared in Seattle, and swiftly spread, consuming the nation and wiping out 99% of the population in the process. Small groups of survivors banded together, but as the undead outnumbered the living, supplies ran low and bandits ruled the wasteland, one by one these groups perished.
Colorado had a very strong religious following, and it was this faith which many turned too. The "Wasteland" became known as Invio. The name stuck...
The Factions
As the survivors began to accept their situation, they often splited into two categories. Those who wanted to rebuild the world around them, and those set on making life a living hell for anyone but themselves. Each side naturally adopted its own territory and borders, but where never contempt with what they had. Throughout the years, several wars broke out between the factions. Thankfully, recent weeks have bought times of peace, giving each faction time to resupply and gain much needed rest.
Below is a list of factions fighting in Invio
The Government
Members of the government and military at the time of the outbreak manged to survive the initial apocalypse and the years which followed. This band of survivors settled in the North of Invio. The "Capital" of Invio is Blue Ridge, a safe settlement where the government troops and citizens are safe from the zombies and other factions which roam Invio.
Its surrounding territory stretches from Crystal Lake, down to Clearview and left to Smallville.
This small pocket is considered easier to defend and provides the citizens with the supplies they need to survive.
FSK
When news of the zombie outbrake in USA reached Europe, Norway was quick to respond.
They sent a regiment of highly trained special forces known as FSK.
When the FSK got to colorado, they could only see chaose and corruption.
They decided to take advantage of this and they settled with the trading city of Castle Pine.
There they was loved and supported by the locals as protectors of colorado.
The Psychopaths
The psychopaths belong to no faction and are every man for themselves.
After witnessing many atrocities committed in the wasteland, they have begun to lose their mind.
The Psychopaths work alone or in pairs, and can never be trusted.
Since they are faction less, they free-roam Invio, killing and looting in all four corners of the world. They show no mercy or compassion for anyone they come across.
The Warlords
The Warlord clan have no intentions of restoring peace or uniting all factions together. Instead they would rather do as they please. Raiding other factions territory, cities and towns to get the supplies they need to survive.
Anyone travelling through bandit territory can expected to be followed and ambushed, always laying in wait and always prepared, the bandits are the ultimate guerilla fighting force.
The bandits are very similar to the psychopaths, except they have grouped together to cause more mayhem.
Everyone is an enemy to the Warlord Clan.
Independents
Independents are players who wish to survive in the wasteland, meet all the factions and role-play. You can become traders, Medics etc, its up to you.
Those who chose the role of being Independent are just normal people, not assigned to any faction. However they can act as mercenaries and join in wars, help out other factions etc. However this may damage their relations with certain factions.
As with the Psychopaths, they have no designated territory and it is impossible for them to claim territory for themselves, however they may do so for another faction. In order to access a Safezone, they must be approved by that faction first. This also goes with entering a factions territory. While this is possible, without permission this could be seen as a threat.
Tycho Darkwaters Security Services
The TDSS have a HQ but no territory. After finding their way to Colorado, they decided to set up in the abandoned Police Station in Frosty Pines. They view themselves as mercenaries for higher, however they are neutral with the Government who allow them access to the Safezone.
They gather what resources they can from the settlements in Colorado, and offer their services to other factions in exchange for resources.
Their prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
However as with other factions, they will not KOS unless they see you as a direct threat to their faction.
The History of Invio
Before the zombie apocalypse, Invio was formerly the state of Colorado in the United States of America. It was a thriving state, with pockets of communities spread through out the land. Its two biggest cities were Campos and Boulder City. Campos was at the heart of Colorado, a bustling and lively city from which the state was run by the government. While Boulder City was situated further north, and was surrounded by water on all sides.
With reports of a Zombie apocalypse emerging from across the globe, panic started to spread throughout the US. The first signs of the virus appeared in Seattle, and swiftly spread, consuming the nation and wiping out 99% of the population in the process. Small groups of survivors banded together, but as the undead outnumbered the living, supplies ran low and bandits ruled the wasteland, one by one these groups perished.
Colorado had a very strong religious following, and it was this faith which many turned too. The "Wasteland" became known as Invio. The name stuck...
The Factions
As the survivors began to accept their situation, they often splited into two categories. Those who wanted to rebuild the world around them, and those set on making life a living hell for anyone but themselves. Each side naturally adopted its own territory and borders, but where never contempt with what they had. Throughout the years, several wars broke out between the factions. Thankfully, recent weeks have bought times of peace, giving each faction time to resupply and gain much needed rest.
Below is a list of factions fighting in Invio
The Government
Members of the government and military at the time of the outbreak manged to survive the initial apocalypse and the years which followed. This band of survivors settled in the North of Invio. The "Capital" of Invio is Blue Ridge, a safe settlement where the government troops and citizens are safe from the zombies and other factions which roam Invio.
Its surrounding territory stretches from Crystal Lake, down to Clearview and left to Smallville.
This small pocket is considered easier to defend and provides the citizens with the supplies they need to survive.
FSK
When news of the zombie outbrake in USA reached Europe, Norway was quick to respond.
They sent a regiment of highly trained special forces known as FSK.
When the FSK got to colorado, they could only see chaose and corruption.
They decided to take advantage of this and they settled with the trading city of Castle Pine.
There they was loved and supported by the locals as protectors of colorado.
The Psychopaths
The psychopaths belong to no faction and are every man for themselves.
After witnessing many atrocities committed in the wasteland, they have begun to lose their mind.
The Psychopaths work alone or in pairs, and can never be trusted.
Since they are faction less, they free-roam Invio, killing and looting in all four corners of the world. They show no mercy or compassion for anyone they come across.
The Warlords
The Warlord clan have no intentions of restoring peace or uniting all factions together. Instead they would rather do as they please. Raiding other factions territory, cities and towns to get the supplies they need to survive.
Anyone travelling through bandit territory can expected to be followed and ambushed, always laying in wait and always prepared, the bandits are the ultimate guerilla fighting force.
The bandits are very similar to the psychopaths, except they have grouped together to cause more mayhem.
Everyone is an enemy to the Warlord Clan.
Independents
Independents are players who wish to survive in the wasteland, meet all the factions and role-play. You can become traders, Medics etc, its up to you.
Those who chose the role of being Independent are just normal people, not assigned to any faction. However they can act as mercenaries and join in wars, help out other factions etc. However this may damage their relations with certain factions.
As with the Psychopaths, they have no designated territory and it is impossible for them to claim territory for themselves, however they may do so for another faction. In order to access a Safezone, they must be approved by that faction first. This also goes with entering a factions territory. While this is possible, without permission this could be seen as a threat.
Tycho Darkwaters Security Services
The TDSS have a HQ but no territory. After finding their way to Colorado, they decided to set up in the abandoned Police Station in Frosty Pines. They view themselves as mercenaries for higher, however they are neutral with the Government who allow them access to the Safezone.
They gather what resources they can from the settlements in Colorado, and offer their services to other factions in exchange for resources.
Their prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
However as with other factions, they will not KOS unless they see you as a direct threat to their faction.
Blue - Invio Government
Red - Warlord
Green - FSK
Yellow - Unclaimed
Red - Warlord
Green - FSK
Yellow - Unclaimed