The Factions
Each faction in Invio has its own agenda and rules which it must follow. This is to help with the role-play and make the game world as immersive a possible.
Before deciding on a Faction to join, I recommend thoroughly reading this to see what faction's game-play and rules suits your playing style.
During Times of Peace, PvP must be restriced to Territory Borders and Unclaimed Territory. However During Times of war, PvP can take place anywhere in the enemy Factions territory. Spawn Camping and Safe Zone camping is strictly Forbidden.
The Psychopaths
Rules
The Psychopaths have no territory and therefore no Safe Settlement. If you are in this faction, you must not enter any safe settlement. However you are free to wander unclaimed territory freely and enter Faction territory. However you must not camp!
Psychopaths live off the land, getting any supplies and weapons they can from looting and other players. You are not allowed to access your global inventory ( You can't as you can't enter safe settlements)
You can not have a clan and you play as every man for himself, or work in very small groups.
Your prefered method of playing is using melee weapons, sneaking up on others and then hiding back in the shadows. However Guns are also allowed.
You are allowed in a group of maximum 3 players. If this is the case, Only 1 can have a gun, the other two must have melee
If you are in a group of Two, you can both carry guns.
Apparel
When creating a character, you are allowed to choose from any of the characters available at the start of the game. Some factions are only limited to certain ones to use.
However in-game, you must wear some kind of mask to cover your face. This shows your craziness, and helps others identify you as a psychopath.
The Invio Government
Rules
Within the Government, there are two types of players. Those who play the role of the military, and those who are citizens.
The military take an active role in defending its borders and taking part in wars et, while citizens prefer to scavenge the land for supplies for themselves and the government.
Everyone helps each other out in the government.
Citizens may be called to Arms during times of unrest and war and they may still participate in PvP.
The Governments main objective is to keep their territory safe from the other factions by frequently patrolling the surrounding area and responding to any reports of hostile activity.
The Government often has the most high tech equipment available in-game.
The Invio Government must also engage every zombie they see, they wish to wipe out the undead. All the other factions do not have to play by this rule.
Apparel
When creating a character, Government citizens can only choose between Rebel Without a Cause, Average Joe, Ex-military, Rockin Rollah and Hunter.
The Government can wear everything except masks.
FSK
Rules
The team members need to be able to Keep the head cool during firefights.
Make quick decision about life and death.
Trust your life with the fellow team member.
The teams main base of operations will be at Castle Pine and the surrounding territories as shown on the map.
FSK members can either become citizens, who help to bring in supplies, and soldiers who's duty is to protect and serve
Apparel
To be a soldier, you will need to use one of these character: Ex Military, Ex Cage Fighter and Rebel without a Cause.
To be a citizen, you can choose to be everyone else but not those above.
You are not allowed to wear any bandit masks
Warlords
Rules
The Warlords control the east part of the map and despite having Goblin Peak as their safe settlement, their man objective is holding onto Campos. This is the main city in Invio.
The Warlords can make their own rules!
The Warlords can create as many sub clans as they want. So there could 5 different clans fighting under the Warlords. This can lead to wars between themselves as each clan fights for campos.
Apparel
When creating a character, you can choose between either Ex-cagefighter, Ex- Military or Hunter. They can wear all apparel in-game.
Independents
Rules
People who wish to play by themselves or in small groups, and not be part of a faction can play as Independents.
You are allowed everywhere on the map, however it is recommended to get permission from that faction first.
If a faction says it is ok, then you may enter that safe zone. Therefore you can enter all 3
However Independent players prefer to Role-play and survive, rather than hunting people. If you wish to hunt people, join the Psychopaths.
There is no clan for Independents.
Apparel
You can wear whatever you wish except from Bandit masks.
You can choose any skin except for Cage-fighter.
Tycho Darkwater Security Services
Rules
The TDSS have a HQ but no territory so therefore they do not capture territory, however they can assist other factions in doing so. They are on Neutral terms with the Government which allows them access to the safe settlement.
If you are in this clan, you will operate among the ranks you gain and achieve. You will be promoted and demoted by what you pursue and accomplish.
TDSS, gather what resources they can from the settlements in Colorado.
Your prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
TDSS is basically Mercenaries for hire, their loyalty lies where the money is.
We will Openly and Freely engage anyone that we find Threatening
*TDSS will NOT allow dual characters!*
Apparel
When creating a character, you are allowed to choose from any of the characters available at the start of the game. Some factions are only limited to certain ones to use.
However in-game, you must wear Custom Guerilla, NVG's or Boonies/Berets
Before deciding on a Faction to join, I recommend thoroughly reading this to see what faction's game-play and rules suits your playing style.
During Times of Peace, PvP must be restriced to Territory Borders and Unclaimed Territory. However During Times of war, PvP can take place anywhere in the enemy Factions territory. Spawn Camping and Safe Zone camping is strictly Forbidden.
The Psychopaths
Rules
The Psychopaths have no territory and therefore no Safe Settlement. If you are in this faction, you must not enter any safe settlement. However you are free to wander unclaimed territory freely and enter Faction territory. However you must not camp!
Psychopaths live off the land, getting any supplies and weapons they can from looting and other players. You are not allowed to access your global inventory ( You can't as you can't enter safe settlements)
You can not have a clan and you play as every man for himself, or work in very small groups.
Your prefered method of playing is using melee weapons, sneaking up on others and then hiding back in the shadows. However Guns are also allowed.
You are allowed in a group of maximum 3 players. If this is the case, Only 1 can have a gun, the other two must have melee
If you are in a group of Two, you can both carry guns.
Apparel
When creating a character, you are allowed to choose from any of the characters available at the start of the game. Some factions are only limited to certain ones to use.
However in-game, you must wear some kind of mask to cover your face. This shows your craziness, and helps others identify you as a psychopath.
The Invio Government
Rules
Within the Government, there are two types of players. Those who play the role of the military, and those who are citizens.
The military take an active role in defending its borders and taking part in wars et, while citizens prefer to scavenge the land for supplies for themselves and the government.
Everyone helps each other out in the government.
Citizens may be called to Arms during times of unrest and war and they may still participate in PvP.
The Governments main objective is to keep their territory safe from the other factions by frequently patrolling the surrounding area and responding to any reports of hostile activity.
The Government often has the most high tech equipment available in-game.
The Invio Government must also engage every zombie they see, they wish to wipe out the undead. All the other factions do not have to play by this rule.
Apparel
When creating a character, Government citizens can only choose between Rebel Without a Cause, Average Joe, Ex-military, Rockin Rollah and Hunter.
The Government can wear everything except masks.
FSK
Rules
The team members need to be able to Keep the head cool during firefights.
Make quick decision about life and death.
Trust your life with the fellow team member.
The teams main base of operations will be at Castle Pine and the surrounding territories as shown on the map.
FSK members can either become citizens, who help to bring in supplies, and soldiers who's duty is to protect and serve
Apparel
To be a soldier, you will need to use one of these character: Ex Military, Ex Cage Fighter and Rebel without a Cause.
To be a citizen, you can choose to be everyone else but not those above.
You are not allowed to wear any bandit masks
Warlords
Rules
The Warlords control the east part of the map and despite having Goblin Peak as their safe settlement, their man objective is holding onto Campos. This is the main city in Invio.
The Warlords can make their own rules!
The Warlords can create as many sub clans as they want. So there could 5 different clans fighting under the Warlords. This can lead to wars between themselves as each clan fights for campos.
Apparel
When creating a character, you can choose between either Ex-cagefighter, Ex- Military or Hunter. They can wear all apparel in-game.
Independents
Rules
People who wish to play by themselves or in small groups, and not be part of a faction can play as Independents.
You are allowed everywhere on the map, however it is recommended to get permission from that faction first.
If a faction says it is ok, then you may enter that safe zone. Therefore you can enter all 3
However Independent players prefer to Role-play and survive, rather than hunting people. If you wish to hunt people, join the Psychopaths.
There is no clan for Independents.
Apparel
You can wear whatever you wish except from Bandit masks.
You can choose any skin except for Cage-fighter.
Tycho Darkwater Security Services
Rules
The TDSS have a HQ but no territory so therefore they do not capture territory, however they can assist other factions in doing so. They are on Neutral terms with the Government which allows them access to the safe settlement.
If you are in this clan, you will operate among the ranks you gain and achieve. You will be promoted and demoted by what you pursue and accomplish.
TDSS, gather what resources they can from the settlements in Colorado.
Your prefered method of playing is in tactical groups, sneaking up on others and remaining undetected.
TDSS is basically Mercenaries for hire, their loyalty lies where the money is.
We will Openly and Freely engage anyone that we find Threatening
*TDSS will NOT allow dual characters!*
Apparel
When creating a character, you are allowed to choose from any of the characters available at the start of the game. Some factions are only limited to certain ones to use.
However in-game, you must wear Custom Guerilla, NVG's or Boonies/Berets